thecreaturecodex:

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“Inevitables” © Wizards of the Coast, by Arnie Swekel. Accessed at the Fiend Folio Art Gallery here

[Commissioned by @justicegundam82. The original quarut had no unique abilities, and only two spell-like abilities (limited wish and temporal stasis) that other inevitables didn’t have. I didn’t add a whole lot of unique abilities, but hopefully enough to make it actually feel like a creature with ties to time and space. It makes use of the Dimensional Agility line of feats from Ultimate Combat.]

Inevitable, Quarut
This
giant humanoid is constructed out of gleaming clockwork, moving with
exceptional fluidity despite its obvious gears and pistons. Its head is an
elaborate hourglass, glowing from within as luminous sand flows through it.

The
quaruts are the inevitables tasked with guarding the fabric of space and time.
Ordinary applications of teleportation magic, haste and slow spells or
other limited distortions do not attract their attention, but those who seek to
travel backwards or forwards in time, disrupt the time stream by creating
paradoxes or alternate timelines, or those that permanently warp space and time
through magical means are their targets. Such malefactors are typically dealt
with swiftly and harshly. In combat, a quarut keeps its enemies from fleeing using
its anchoring slam, traps them through temporal
stasis
and then returns to Axis with its quarry. Many of those so judged
are still in stasis, as quaruts are often used as jailers for those lawbreakers
too dangerous to be released, but still possibly redeemable.

To those
who view inevitables as automata free of personality, quaruts seem to be out of
place. Most quaruts are obsessed with time and timekeeping. They collect clocks
and timepieces and integrate them into their bodies. When not on patrol for
time-space criminals, they assist mortal and immortal supplicants alike in
crafting accurate calendars and schedules to allow perfect functionality of
society. Although a quarut is one of the few creatures capable of time travel,
they do not use it except under the direst of circumstances. Such journeys are
one way trips—as a quarut can only propel itself through time once, it cannot
return to its original time unless it travels with another quarut.

Keep reading

Quaruts are occasionally noted as visiting temples of Munkap, and the god of timekeeping maintains a personal fondness for them.