[Commissioned by @goluxexmachina. Man, Majora’s Mask was a fantastic, bizarre game. When I was commissioned to stat up the giants from it, I was at first somewhat stymied, as they function primarily as a plot device. But I think I did alright in translating them into something that can be encountered and fought (but don’t fight them, they’re sweethearts). Interested in your own commission? Check out my commission info here!]
Terminus Giant This colossal creature is all
limbs and head, with long, gangly arms and legs with oversized hands and feet.
Its torso and head seem to be the same structure, and its hair and beard are
huge, frond-like leaves.
Terminus
giants consider themselves the oldest of the giants, being the prototype from
which the other giants were created in ancient times. They are benevolent
creatures, acting as guardians that spring into action in order to stop
major threats to entire planets or planes. A terminus giant aligns itself with
a particular cardinal direction—north, south, east or west—which determines
both the energy type of its devastating blast but also its personality.
Northern terminus giants are cold and terse, southern ones warm and inviting,
eastern ones friendly and fun-loving, and western ones somber and quiet. All
terminus giants love music, and they will teach ancient songs to those who
befriend them.
Although
terminus giants were present in the affairs of mortals in the distant past,
most of them have retreated to private demiplanes or to the First
World. They sometimes befriend fey creatures, but the prankishness
of the fey and the honor of the terminus giants can lead to personality
clashes. A terminus giant’s strength is overwhelming enough in combat, but
really shines when performing basic labor. These creatures are sometimes
willing to help goodly peoples or fey lords rearrange the landscape—literally
moving mountains, carving rivers and canyons, or preventing catastrophic
impacts from space by their sheer muscle mass.
A
terminus giant stands over 100 feet tall.
Terminus Giant CR 20 XP 307,200 LG
Colossal humanoid (giant) Init +7; Senses darkvision 300 ft., low-light vision, Perception +35, scent Aura frightful presence (120 ft., DC
33) Defense AC 37, touch 10, flat-footed 29(-8 size, +7 Dex, +27 natural, +1
dodge) hp 405 (30d8+270) Fort +26, Ref +17, Will +18 Immune cold, fire, mind-influencing
effects,paralysis, poison,
polymorph, sleep effects, stunning Defensive Abilities rock catching; Weakness floronic Offense Speed 60 ft. Melee masterwork spear+30/+25/+20/+15 (6d6+21/19-20×3) or 2
slams +28 (2d8+14) Ranged rock +22/+17/+12/+7 (4d8+14) Space 40 ft; Reach 40 ft. Special Attacks cardinal blast, hurl foe, rock
throwing (300 ft.), trample (2d8+21, DC 39) Spell-like Abilities CL 20th, concentration
+28 At will—commune with nature, greater dispel magic,
plant growth 3/day—greater teleport, heal, vision 1/day—gate (travel only) Statistics Str 39, Dex 24, Con 28, Int 28, Wis 27, Cha 27 Base Atk +22; CMB +44; CMD 62 Feats Blind-fight,Combat Expertise, Combat Reflexes, Critical Focus,Dodge, Improved Critical (spear),
Mobility, Power Attack, Quick Draw, Spring Attack, Staggering Critical, Stand Still, Step Up,
Stunning Critical, Weapon Focus (spear), Whirlwind Attack Skills Acrobatics +34 (+46 when jumping),
Climb +39, Craft (woodworking) +39, Handle Animal +38, Heal +38, Intimidate
+35, Knowledge (history) +31, Knowledge (nature) +31, Perception +35, Perform
(sing) +28, Sense Motive +35, Survival +38, Swim +36 Languages Aquan, Auran, Common, Giant,
Ignan, Sylvan, Terran SQ immortal, impossible strength,massive, planar acclimation Ecology Environment any land (First
World) Organization solitary or compass (2-4) Treasure double standard Special
Abilities Cardinal Blast (Su) Once every 1d4 rounds, a terminus
giant can unleash a blast of energy in a 120 foot cone. The type of energy and
the amount of damage it deals depends on what direction the giant is aligned
to. North cone of cold, 20d8 cold damage South cone of fire, 20d8 fire damage East cone of light, 20d6 typeless
damage, deals double damage to the undead West cone of darkness, 20d6 typeless
damage, deals double damage to plants. In all
cases, a DC 33 Reflex save halves the damage. The save DC is Charisma based. Floronic (Ex) A terminus giant is treated as
both a humanoid and a plant for the purposes of spells and effects based on
creature type. Hurl
Foe (Ex)When a terminus giant damages a
Huge or smaller foe with one of its natural attacks, it can try to hurl the foe
as part of that attack by attempting a combat maneuver check. On a successful
check, the foe is knocked back 10 feet in a direction of the giant’s choice and
falls prone. The distance the foe is hurled increases by 10 feet for every 5
points by which the giant’s check exceeds the foe’s CMD. If an obstacle stops
the hurled creature before it travels the whole distance, the hurled foe and
the obstacle struck each take 1d6 points of damage per 10 feet of distance
remaining and the foe is knocked prone in the space adjacent to the obstacle. Immortal (Ex) A terminus giant does not age and
can only be slain through violence. Impossible Strength (Su) A terminus giant’s Strength score
is treated as being 10 higher for the purposes of determining carrying capacity
and maximum load. Massive (Ex) Because a terminus giant is so
massive, uneven ground and other terrain features that form difficult terrain
generally pose no significant hindrance to their movement, though areas of
forest or settlements are considered difficult terrain to a terminus giant. A
Huge or smaller creature can move through any square occupied by a terminus
giant, or vice-versa. A terminus giant can make attacks of opportunity only
against foes that are Huge or larger, and can be flanked only by Huge or larger
foes. A terminus giant gains a bonus for being on higher ground only if its
entire space is on higher ground than that of its target. It’s possible for a
Huge or smaller creature to climb a terminus giant—this generally requires a
successful DC 30 check, and unlike the normal rules about terminus giants and
attacks of opportunity, a Small or larger creature that climbs on a terminus
giant’s body provokes an attack of opportunity from the monster. Planar Acclimation (Ex) A terminus giant is always
considered to be on its home plane, regardless of what plane it finds itself
on. It never gains the extraplanar subtype.
The terminus giants are recounted in ancient legends across Cerul, though they have not been seen in eons. It is thought that they have each retreated to extraplanar hideaways, only to be released in the most dire of circumstances. Vezdevan legend counts the giant of the east as one of the defenders during the ancient War against the Western Queen, but it has not been seen since.