Lupinals are the front-line warriors of Nirvana. Unlike other agathions who bask in Nirvana’s soothing embrace, lupinals seek out evil throughout the multiverse, even infiltrating the home planes of the fiends themselves to eradicate threats to the good and innocent.
A lupinal resembles a humanoid wolf standing six and a half feet tall. Scruffier than most celestials and often covered in scars, they can be easily mistaken for werewolves or lupins, but their expressive faces and the aura of peace they radiate when at rest belie their holy nature.
Lupinals gather in packs to hunt evildoers, though they have little cohesion, and a single lupinal might run with three different packs over the course of three nights. Lupinals hunt together as a bonding ritual, but only non-sentient prey, and they typically release their quarry after it is caught. They are extremely suspicious of outsiders, sometimes to the point of hostility, but when a lupinal’s trust is won they remain loyal unto death. Like lupins (who often revere lupinals as saints or ancestor spirits), lupinals despise werewolves and go to great lengths to wipe them out; there is no greater insult to a lupinal than to be called a werewolf, and in such a case they will fight tooth and claw to defend their honor.
Lupinals in Gladia are usually associated with Bottna. They gladly serve her faithful as reinforcements when fiendish plots threaten the natural world. They are frequently recorded in Senksen, where they conduct guerilla campaigns against the umbral dragons and their forces.