dailybestiary:

Given that so many tropical fey seem largely bent on
mischief or worse—the mockingfey and larabay (see Isles of the Shackles) being respective examples, and that’s not
even counting out-and-out monsters like the popobala or blood hag—it seems the
region’s plants have to fend for themselves. 
Hence the kapre, a kind of tropical treant (originally from the
Philippines
) with a face like a Tiki mask and its own unique flair.  And by flair, I mean that literally, given
that they have flaring, ember-like eyes, smoky breath, and favor magical
cigars.

Given this forbidding aspect, PCs might be forgiven for not
realizing that kapres play a role similar to that of treants.  The expanded kapre ecology (from Pathfinder Adventure Path #58: Island of Empty Eyes) also explains that
they occasionally become fascinated by local women or are the victims of
malicious rumors and superstitions.  So
on the one hand, PCs might be on the side of local loggers or colonizers and
have to drive a kapre off.  On the other
hand, they may be playing the role of Scooby-Doo and the gang, discovering that
the strange masked monster in the woods is quite friendly, and that Old Man
Withers is really to blame.

A kapre has developed
a fascination
for a local beauty. 
Unfortunately, the beauty also happens to be a disguised blood hag.  The poor kapre is so far unaware that the
mysterious fires that have scorched its grove are her work.  Reveling in her deception, the soucouyant has
set the plant creature against the local pineapple farmers.  She is thus free to drain the blood and burn
the bodies of her victims in the chaotic aftermath of the kapre’s attacks.

A headman’s wife has
run off
with a dryad.  Humiliated,
the headman seeks revenge, but knows he cannot hunt the dryad without risking
the ire of the Smoker, the region’s kapre guardian.  He invents a series of crimes that he blames
on the kapre to stir up anger against the plant creature, as well as spreads
rumors of a wish-granting stone in
the kapre’s possession.  While the villagers
hunt the kapre and the stone, he plans to revenge himself upon his wife and her
dryad lover.  Actually the kapre does
have a luminous ovoid that it guards—a cloud dragon egg whose parents will be
returning soon.

Sometimes a kapre
cigar
is not just a kapre cigar.  An
elder halfling sends adventurers to retrieve a box of cigars from a kapre he
befriended long ago.  But some of the
cigars are actually cleverly concealed maps and detailed reports on slave ships
and troop movements.  The enemy
consortium has enchanters on its side, however, and before the box can be
retrieved the kapre is turned against the very adventurers it was supposed to
aid.

Pathfinder Adventure
Path #58
86–87 & Pathfinder
Bestiary 4
172

Several kapre reside on Zinnzar, safeguarding the island’s jungles against loggers. They bear a fondness for the koorars, and are sought out for their blessings in hunts or marriages; they give such favor only in exchange for hand-crafted cigars.